2013 SIP Archive

The 2013 MassDiGI Summer Innovation Program (SIP) is an eleven-week program that includes housing, stipends, resources, mentoring and game development tools to help student teams finalize an original video game and prepare it for launch.

The application period for 2013 is now closed. Decisions regarding applications status will be emailed to all applicants on or before April 15, 2013.

The MassDiGI Summer Innovation Program (SIP) Open House is on August 8. All are welcome to drop by, meet the SIP teams and play their games. Please register here. Game  information sheets: WobblesZeebi ZooBrainFrameRobot Orphan WorkforceTicTacToe Squared and About SIP13.

Wobbles, a student-made SIP13 game, is now available for download. Click here for iOSAndroid or Amazon.

MassDiGI SIP has everything you need as a student to kick-start your game development career:

  • A chance to work on a game prototype from the ground up
  • Work with a team of students to help create the “next big thing”
  • Industry mentors to help guide you
  • A free place to live and a stipend

This is not just another internship, but a chance to hold the fate of a game in your hands.  There are mentors and faculty to help you, but in the end it is up to your team to build a successful game.

The 2013 SIP application period opens February 1, 2013 and closes April 5, 2013 at 5:00 p.m. Successful applicants will be informed by April 15, 2013.

The 2013 SIP runs from May 21, 2013 to August 9, 2013.

FAQs

Who can participate?

The Summer Innovation Program is open to students who will be entering their sophomore, junior or senior year (and graduate students too) at a regionally-accredited college or university. Students must be able to commit full-time to the program. Certain eligibility requirements, as noted above and in the application, must be met. The application process is competitive. For example, in 2012, 55 students applied for 18 slots. For more information on last year’s program please click here.

What disciplines can apply?

Students studying game design, development, programming, animation, art and computer science will make up most of the teams, but there is room for marketers, writers and musicians too.

What will you build?

MassDiGI is working with a number of sponsors that are building everything from mobile entertainment games to educational titles.  You will work on a team focused on one title – though you will have a chance to help out on some of the other titles.

What is the deal with a free place to live?

Becker College, MassDiGI’s founding academic partner, has offered up free residences for SIP.

Wait, does this include food?

No, we do not have the ability to provide meals on campus. There are a number of local restaurants and grocery stores as well as kitchen facilities in the residence halls/dormitories.

What does this cost?

Nothing. In fact, you will receive a modest bi-weekly stipend for your work.

What is a stipend?

Money. You will receive up to $175 per week. The exact stipend amount will be determined by April 30, 2013.

Do I have to be a student at Becker to participate?

No. The program is open to all college students who will be entering at least their sophomore, junior or senior year (and graduate students too) at a regionally-accredited college or university program.

How many students are accepted into the program?

In 2013, we plan to accept up to between 20-24 students.

 

Are you a company looking to sponsor the program? All sponsors receive:

  • Branding on the MassDiGI website and at events
  • Opportunity to provide inserts for attendees to the Game Challenge event
  • Prominent branding in all messaging related to the program
  • And more!

Please contact Monty Sharma (monty.sharma(at)massdigi.org) if you would like more information on the SIP or sponsorship.

 

 

  • What people are saying…

    MassDiGI did an amazing job organizing the event and bringing so many great developers, mentors and speakers together. The feedback and experience I received during the Game Challenge was extremely valuable, and I’d highly recommend it to anyone who is making a game and wants it to succeed.
    Jenna Hoffstein, Founder, Little Worlds Interactive
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