The Massachusetts Digital Games Institute (MassDiGI) is a statewide center, designated by the Commonwealth, for academic cooperation, entrepreneurship and economic development across the Massachusetts digital and video games ecosystem.
MassDiGI was conceptualized in 2010 and established in 2011 after a rigorous planning process. Based at Becker College, MassDiGI is the result of creative collaboration among academia, state government and industry, aimed at fostering the growth of the innovation economy in Massachusetts. In addition, MassDiGI is a US Department of Commerce Economic Development Administration (EDA) University Center and a member of the MA Creative Economy Network.
Since starting up, MassDiGI has launched several initiatives that support entrepreneurship and strengthen the talent pipeline between higher education and the game industry. Specific initiatives include the Summer Innovation Program and the Game Challenge – both of which bring student teams and industry professionals from across the region together to work on creative projects in a real game development environment. Numerous other initiatives have also been created including LiveStudio (alpha/pilot in 2014, beta 2015/2016, production 2016/17), Mentoring on Demand, Education Working Group and the Data Gathering/Benchmarking Working Group.
Timothy Loew is Executive Director of MassDiGI. Prior to cofounding and starting up MassDiGI, Loew, an experienced administrator, held senior positions in business, development and academic planning at Becker College. Before Becker, he worked in financial services and as an independent management consultant to clients in the technology sector. He serves on various boards and committees including New England Public Radio and the Worcester Public Library Foundation and is a past appointed member of the MA Creative Economy Council. He is also the General Manager of the Becker Varsity Esports Program and the Becker Esports Club advisor. Find him on: LinkedIn, Twitter
Monty Sharma is Managing Director of MassDiGI. Prior to joining MassDiGI, Sharma, a respected game industry and technology professional, was co-founder and general manager of Vivox, a voice chat service provider in the games industry with key relationships to EA, Sony, Ubisoft, Nexon, Bigpoint and many others. Before Vivox, he held senior positions at Jamcracker, Novell and MT&T. He advises a number of game companies and is a veteran MassChallenge and MIT Sandbox mentor. Find him on: LinkedIn, Twitter
Walt Yarbrough is Producer of MassDiGI’s Summer Innovation Program. Yarbrough, a digital fellow at Becker College, has worked at Mythic Entertainment, EA, Turbine and Quick Hit. Find him on: LinkedIn
David Lennon is on call as Technical Director of MassDiGI. Lennon is the technical architect at Proletariat, Inc. and prior to that was executive director of engineering at Turbine and has also worked at Mad Doc Software and CREAT Studios. Find him on: LinkedIn, Twitter
The MassDiGI Advisory Board is chaired by Becker College President Nancy Crimmin, EdD.
Advisory Board Members include: Jeff Goodsill, former CEO, TopSpin Networks; Craig Alexander, SVP of Production & Digital Studio for Global Product, Pearson; Dave McCool, President & CEO, Muzzy Lane Software; Helena Fruscio Altsman, Assistant Secretary, MA EOHED; Pat Larkin, Director, The Innovation Institute at MassTech Collaborative; President Robert Johnson, PhD, WNEU; Michael Cavaretta, Attorney, MBBP; Jeff Anderson, GM & SVP of Global Gaming, Hasbro; Peter Blacklow, Partner, Boston Seed Capital; Jen MacLean, Head, Worldwide Business Development, Small and Mid-sized Studios, Game Tech at Amazon Web Services (AWS) and former Executive Director, IGDA; Ryan Canuel, Founder & CEO, Petricore; Nikita Virani, former CEO, Wizdy; Sarah Zaidan, PhD, Assistant Professor, Emerson College; Jean King, PhD, Dean, WPI; Walter Somol, Business Development, Epic Games and Gordon Bellamy, Visiting Scholar, USC. Timothy Loew, Executive Director, MassDiGI and Monty Sharma, Managing Director, MassDiGI are ex-officio Advisory Board members.
- Click here to download and read “Getting in the Game: A Plan to Establish the Massachusetts Digital Games Institute” as presented on Apr. 26, 2011.
- Click here to download and read MassDiGI’s “2012 Annual Report” as presented on Sept. 13, 2012.
- Click here to download and read MassDiGI’s “2013 Annual Report” as presented on Sept. 12, 2013.
- Click here to download and read MassDiGI’s “2014 Annual Report” as presented on Sept. 30, 2014.
- Click here to download and read MassDiGI’s “2015 Annual Report” as presented on Oct. 5, 2015.
- Click here to download and read MassDiGI’s “2016 Annual Report” as presented on Oct. 28, 2016.
- Click here to download and read MassDiGI’s “2017 Annual Report” as presented on Oct. 30, 2017.
- Click here to download and read MassDiGI’s “2018 Annual Report” as presented on Oct. 31, 2018.
- Click here to download and read MassDiGI’s “2019 Annual Report” as presented on Oct. 28, 2019.
- Click here to download and read MassDiGI’s “2019 Annual Report” as presented on Oct. 30, 2020.