The Boston Globe previews PAX East with local game company leaders at HitPoint, Turbine and QuickHit/Majesco Entertainment along with MassDiGI. Click here to read the full story.
NECN’s Peter Howe talks about the game industry and PAX East with Dave Bisceglia from The Tap Lab, Helena Fruscio from the Commonwealth of Massachusetts and Tim Loew from MassDiGI. Click here to watch the video.
Join WGBH Radio’s Callie Crossley chat about games, PAX East and more with MassDiGI’s Tim Loew, Brass Monkey’s Caroline Murphy, author Ethan Gilsdorf and American Classic Arcade Museum’s Gary Vincent. To listen to the show, click here or listen below.
“One of my earliest, most memorable interviews was with Monty Sharma, who at the time was a co-founder of Vivox, an audio services provider for online games. I still clearly remember how he was on-the-edge-of-his-seat excited about Vivox’s potential, anticipating a need just as it was emerging, months before company after company started signing on for their services. Fast forward several years later, and Monty is working with the Massachusetts Digital Games Institute and is as excited to bring new ideas to the table for both students and game developers alike.” Click here to read the full story at GamersInfo.net.
MassDiGI’s managing director, Monty Sharma, will speak about “Managing Start-ups” at MIT Sloan School of Management’s Business in Gaming (MIT BiG) Conference on April 5, 2012 in Cambridge. Click here to read the full story.
The Commonwealth of Massachusetts, MassTLC, MIT Enterprise Forum NE Games SIG, Boston Post Mortem/IGDA and Boston Indies have combined efforts to coordinate the “Made in MA” initiative featuring:
• Made in MA Host System • Made in MA Lounge at PAX East • Made in MA Quest • #MadeInMA on Twitter
To sign up as a host and learn more about “Made in MA”, click here.
Please click here to learn more about the IGDA 2012 PAX East Scholars. MassDiGI is a proud sponsor of this year’s winners.
“Massachusetts is a leader in innovation, and advances in technology continue to rapidly change and improve many aspects of our lives today. Digital and video games, at the intersection of technology and art, play a dynamic role in this revolution with technology available in the home, workplace and the classroom.” Click here to read the full story in the Hampshire Gazette.
Rafael Anzovin wanted to make a career doing computer animation, but he didn’t want to leave the Pioneer Valley to do it. Click here to read the full story in the Springfield Republican via masslive.com.
Click here to listen to NEPR’s coverage of “Digital Games: Playing in the Valley” at Hampshire College on March 15.