Game Portfolio Review/Mock Interview Round-up: April 19, 2013 – Worcester, MA

Published on Friday, April 5th, 2013

Students, particularly juniors and seniors, are welcome to join for a day of portfolio review and mock interviews with game industry professionals. This event is co-sponsored by Interactive Selection, Becker College Career ServicesBecker College Student IGDA Chapter and MassDiGI.

Game designers and game artists from various MA-based game studios will review portfolios, provide advice and conduct mock interviews with students.

Review team includes game pros with current and prior game credits at Turbine, EA, Sony Online, Proletariat, Disruptor Beam, Fire Hose Games, Dejobaan Games, Zynga Boston, Stomp Games, Giant Spacekat, Hitpoint Studios and Creat Studios.

For reviews, please bring your game design or game art portfolio on a laptop or memory key. For interviews, please bring two printed copies of your resume.

Reviews and interviews are 15-20 minutes each, and are scheduled on a first-come, first-serve basis. You are welcome to sign up for multiple reviews and interviews with our team of game pros!

For more info, contact Jonathan Munoz, Becker College IGDA Chapter coordinator at jonathanmunoz213(at)

April 19, 2013, 10:00 a.m. to 5:00 p.m.

Becker College, 80 William St., Worcester, MA

Free and open to the community.  To RSVP and for more details, please click here.

Some of the game pros who will be on hand include:

John Anderson, Game Animator

John a graduate of The New England Institute of Art with a B.S. in Media Arts and Animation. He currently works for VisibleBody in Newton, MA, creating assets and animation for interactive iPad apps using the Unity game engine. He also worked for ForgeFX creating character and environment assets for an unreleased UAV Drone Simulator. Released credits include the Visible Body Atlas, Visible Body Muscular and the soon to be released Visible Body Anatomy and Physiology apps.

Fiona Cherbak, Game Staffing

Fiona is a games industry staffing professional, and has provided recruiting services for leading clients such as Activision, Disney, Electronic Arts, LucasArts, NCsoft, and Sony. Fiona is currently Director of U.S. Operations for Interactive Selection, a global games recruitment firm with nearly 200 clients in over 20 countries. She was previously Senior Staffing Specialist for Irrational Games and Senior Talent Acquisition Manger for Tencent Boston.

Maria Enderton, Game Programmer

Maria is the Lead Programmer and Technical Artist at Giant Spacekat Productions, an indie studio producing their first title, Revolution 60, using Unreal Engine for iOS. Their demo debuted at PAX East. She has a Bachelor’s in Computer Science from Macalester College and Certificate in 3D Animation from Boston University CDIA.

Jeremy Ellis, Game Designer

Starting in 2001, Jeremy’s game design career has taken him to Sony Online Entertainment, Electronic Arts, and Tencent Boston. He has shipped 7 titles including The Sims 3 and several Everquest incarnations. He is currently pursuing an independent project in the board game space.

Jenna Hoffstein, Game Designer

Jenna is a local game designer who, after a number of years in the industry, has recently founded her own one-woman studio called Monster & Glitch. Jenna focuses on developing games that are beautiful, meaningful, and full of personality. Her recent design credits include The Golden Arrow (Monster & Glitch), and Robot Rising (Stomp Games/Tencent). Her early game career experience was as an art assistant for Turbine.

Scott Hyman, Game Artist

Scott holds nearly two decades of video game industry experience, most recently overseeing development for Creat Studios and MocoSpace. He created and animated characters and environments for Pandemic Studios, DreamWorks Interactive, Activision and more, developing games for high-profile properties such as Star Wars, Jurassic Park, Sesame Street and Pitfall. He was previously a Project Coordinator at EA Mobile/JAMDAT and a Producer at Vivendi.

Ichiro Lambe, Game Designer

Ichiro is Founder and President of Dejobaan Games, an independent Boston-area game development studio. He’s worked in the industry since 1993, co-founding Worlds Apart Productions (later Sony Online Entertainment Denver) in 1995 and Dejobaan Games in 1999.

David LoVecchio, Game Animator

David has been working as an animator in the game industry since 2006. He currently works as a Senior Animator at Fire Hose Games in Cambridge, MA. Titles he has worked on are: Empire Earth III (Mad Doc Software), Red Dead Redemption, Max Payne 3 (Rockstar-New England), Project Copernicus (38 Studios), and most recently Go Home Dinosaurs! (Fire Hose Games).

Jeremy Miller, Game Artist

Jeremy is Character Artist and graduate of the Columbus College of Art and Design who’s published titles include Robot Rising, Warhammer Online: Age of Reckoning, and Dark Age of Camelot: Darkness Rising. His professional experience includes MMO, ARPG, and RTS game development, working with both original and Licensed IP for EA Mythic and Timegate Studios.

Jonathon Myers, Game Designer

Jonathon is a freelance narrative designer and writer. His recent work includes Game of Thrones Ascent by Disruptor Beam, Jack Lumber by Owlchemy Labs, and Indiana Jones Adventure World by Zynga Boston. He’s currently working on the interactive radio drama Codename: Cygnus for release on iOS.

Morgan Ogburn, Game Artist/Art Director

Morgan has games and film experience as Art Director, Lead Artist, Senior Artist and Concept Artist, working on game titles such as Resident Evil 5 (cinematics), TRON: Legacy and a $10 mm FPS project for UTV Ignition. He has worked with Hitpoint Studios, Creat Studios, Activision, Warthog Studios and Origin Systems (EA). Morgan has also contributed art direction, illustration, graphic design, web design, digital matte painting and storyboarding for comics and book publishing, film and television.

Seth Sivak, Game Designer/Programmer

Seth started in the industry as an Engineer and has been a Product Manager, Lead Designer and Executive Producer. He has worked at a start-up called Conduit Labs, Zynga Boston, Disney and is currently the CEO of a new studio called Proletariat Inc.

Briannu Wu, Game Designer/Programmer

Brianna Wu is head of development for Giant Spacekat, an independent development team specializing in cinematic experiences using Unreal. She specializes in cinematic scripting, level design and asset creation. She likes dance music, running and racing motorcycles.

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