SIPBLOG: A rewarding return – 6/8/22

Published on Wednesday, June 8th, 2022

My name is Ryan Normand, I’m a Game Design student from Fitchburg State University in SIP working with Team Naan as a Producer and Artist.

ConceptsWe’re over 3 weeks into things, and after transitioning from a virtual on-boarding period to in-person dirty builds and arduous concepting, I can definitively say it has been a whirlwind of a process. Functioning online with my team was never particularly difficult, but there are always those hiccups in video meetings that come with working from home—wifi connectivity issues, accidentally being muted, people talking over each other, dogs desperately begging for attention (thanks, Riley). Nothing new to us all after the past 2 years, but that experience has made this week of working in-person with everyone all the better and more rewarding.

One thing I underestimated was the value of working in the same area as all the other teams. At my university, I’ve worked in classrooms where several teams are all working on separate projects, but it’s never been quite like this; perhaps it’s the fact that we’re not students here, but instead are professionals. Well, maybe not professionals yet, but that doesn’t stop us from trying to come close.

In all seriousness though, being able to get up and actively look at what your team is working on is an insanely valuable experience, whether it’s that moment when a programmer gets that script finally debugged and the game looks a step closer to what you all imagined, or when they don’t and you all have a laugh at the funny thing that happens instead (sorry, programmers).

TeamThis experience isn’t exclusive to your team though: getting up to see what other teams are working on, as long as you aren’t totally interrupting them, is also a very constructive experience. I know without a doubt that every team has benefited from gathering input from others in the space around them, especially as all our minds are deep in game-design mode. And on that note, wish us luck as we continue to try our hardest and head into the many many stages of production!

Latest News & Announcements

open/close

Contact & Supporters

Contact Us

Supporters