SIPBLOG: The homestretch – 7/15/22
Hey there! My name is Skye Pritchard, and I’m a Game Development major at WPI going into my Junior year. I’m working this summer as an artist and the producer of Team Channa.
It is an important week at MassDigi SIP, with every team hurrying to finish clean-looking builds for a big Demo Day at WPI Seaport in Boston next week, and the end of the program looming over our heads. Demo Day aside, each team has only a little over two weeks left to work on our own games and a mountain of great ideas that we need to cut down and fit into our limited time frame. It’s time to buckle down and manage the heck out of our time. As a producer, the responsibility falls on me to make things go smoothly.
Over the past two years at school, as I’ve looked toward my potential future in the games industry, I was never really sure where in a team I would best fit. My skills have always followed my interests, which range from programming to game design to art. I expected to have to limit myself to one subject, sacrificing all my passions for the sake of that one thing, but my experience at SIP has taught me that things are not always so black and white, and being a producer inhabits that gray area that I have always instinctively sought after. I have learned where I fit best, and more importantly, I have learned how essential every team member is to a project of this scale.
Our game, Demigod Daycare, would not be the beautiful thing that it is if not for our lead artist’s visual development skill or our lead programmer’s attention to detail with VFX, or our build manager’s knowledge of the codebase (and Greek mythology lore), or our ability designer’s creative mechanic ideas, or our lead designer’s UI/UX knowledge. It is a privilege to be able to work with this team and facilitate this project, and it’s an experience I could never know in a classroom setting.

Character variations done by Skye Pritchard and Mim Dow
It’s weird and bittersweet to know that this summer of SIP is coming to an end, but I don’t have time to dwell on it; I have to run and finish a game now!