The Massachusetts Digital Games Institute (MassDiGI) is a statewide center, designated by the Commonwealth, for academic cooperation, entrepreneurship and economic development across the Massachusetts digital and video games ecosystem.

MassDiGI was conceptualized in 2010 and established in 2011 after a rigorous planning process. Based at Becker College, MassDiGI is the result of creative collaboration among academia, state government and industry, aimed at fostering the growth of the innovation economy in Massachusetts. In addition, MassDiGI is a US Department of Commerce Economic Development Administration (EDA) University Center and a member of the MA Creative Economy Network.

Since starting up, MassDiGI has launched several initiatives that support entrepreneurship and strengthen the talent pipeline between higher education and the game industry. Specific initiatives include the Summer Innovation Program and the Game Challenge – both of which bring student teams and industry professionals from across the region together to work on creative projects in a real game development environment. Numerous other initiatives have also been created including Live Code (alpha/pilot in 2014, beta 2015/2016), Reverse Internship/Sabbatical (under consideration), Virtual Production Laboratory (in development), Mentoring on Demand, Education Working Group and Data Gathering/Benchmarking Working Group.

Timothy Loew is Executive Director of MassDiGI. Prior to founding and starting up MassDiGI, Loew, an experienced administrator, held senior positions in business, development and academic planning at Becker College.  Before Becker, he worked in financial services and as an independent management consultant to clients in the technology sector. He is an appointed member of the MA Creative Economy Council. Find him on: LinkedIn, Twitter

Monty Sharma is Managing Director of MassDiGI. Prior to joining MassDiGI, Sharma, a respected game industry and technology professional, was co-founder/general manager of Vivox, a voice chat service provider in the games industry with key relationships to EA, Sony, Ubisoft, Nexon, Bigpoint and many others. Before Vivox, he held senior positions at Jamcracker, Novell and MT&T. Find him on: LinkedIn, Twitter

David Lennon is Technical Director of MassDiGI. Lennon was most recently executive director of engineering at Turbine and has also worked at Mad Doc Software and CREAT Studios. Find him on: LinkedIn, Twitter

Walt Yarbrough is Producer of MassDiGI’s Summer Innovation Program. Yarbrough, a digital fellow at Becker College, has worked at Mythic Entertainment, EA, Turbine and Quick Hit. Find him on: LinkedIn

The MassDiGI Advisory Board (in formation) is chaired by Becker College President Robert E. Johnson, PhD.

Advisory Board Members include: Jeff Goodsill, Director of Product Strategy & Development, Breaktime Media; Craig Alexander, CPO, Red Eagle Entertainment; Aaron St. John, CEO, HitPoint Studios; Dave McCool, Founder & CTO, Muzzy Lane SoftwareHelena Fruscio, Creative Economy Industry Director, MA EOHED; Pat Larkin, Director,  The Innovation Institute, Massachusetts Technology Collaborative; President Gail Carberry, EdD, Quinsigamond Community College; Dean Karen Oates, PhD, WPI; Michael Cavaretta, Attorney, MBBP and Founder, MIT Enterprise Forum Games and Entertainment Circle; Jeff Anderson, SVP, GSN GamesPeter Blacklow, Partner, Boston Seed CapitalGordon Bellamy, Visiting Scholar, USC and former Executive Director, International Game Developers Association (IGDA) and Alex Galvagni, GM, Turbine. Timothy Loew, Executive Director, MassDiGI and Monty Sharma, Managing Director, MassDiGI are ex-officio Advisory Board members.

  • Click here to download and read “Getting in the Game: A Plan to Establish the Massachusetts Digital Games Institute” as presented on Apr. 26, 2011.
  • Click here to download and read MassDiGI’s “2012 Annual Report” as presented on Sept. 13, 2012.
  • Click here to download and read MassDiGI’s “2013 Annual Report” as presented on Sept. 12, 2013.
  • Click here to download and read MassDiGI’s “2014 Annual Report” as presented on Sept. 30, 2014.
  • Click here to download and read MassDiGI’s “2015 Annual Report” as presented on Oct. 5, 2015.


  • What people are saying…

    This past summer was, without a doubt, the most productive, amazing, incredible, fun time I have had in my college life. I can’t thank MassDiGI enough for the experience it allowed me to have with the other incredible artists and programmers I was able to meet and work with. The staff and every mentor who stopped by helped us believe in ourselves and created a fantastic game dev environment for all of us. If there’s one thing I learned from this program, it’s that you won’t discover what you are capable of until you just go out and try your best at something.
    Renzo Heredia, Berklee College of Music '15 and SIP '14
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