The Massachusetts Digital Games Institute (MassDiGI) is a statewide center, designated by the Commonwealth, for academic cooperation, entrepreneurship and economic development across the Massachusetts digital and video games ecosystem.

MassDiGI was conceptualized in 2010 and established in 2011 after a rigorous planning process. Based at Becker College, MassDiGI is the result of creative collaboration among academia, state government and industry, aimed at fostering the growth of the innovation economy in Massachusetts. In addition, MassDiGI is a US Department of Commerce Economic Development Administration (EDA) University Center and  member of the MA Creative Economy Network.

Since starting up, MassDiGI has launched several initiatives that support entrepreneurship and strengthen the talent pipeline between higher education and the game industry. Specific initiatives include the Summer Innovation Program and the Game Challenge – both of which bring student teams and industry professionals from across the region together to work on creative projects in a real game development environment. Numerous other initiatives have also been created including Live Code (alpha/pilot in 2014), Reverse Internship/Sabbatical (in development), Virtual Production Laboratory (in development), Education Working Group and Data Gathering/Benchmarking Working Group.

Furthermore, MassDiGI has committed to crowdsourcing blog content for BetaBoston.com, a Boston Globe online site. Authors interested in submitting a potential blog should click here to read the guidelines.

Timothy Loew is Executive Director of MassDiGI. Prior to starting up and joining MassDiGI, Loew, an experienced administrator, held senior positions in business, development and academic planning at Becker College.  Before Becker, he worked in financial services and as an independent management consultant to clients in the technology sector.

Monty Sharma is Managing Director of MassDiGI. Prior to joining MassDiGI, Sharma, a respected game industry and technology professional, was co-founder/general manager of Vivox, a voice chat service provider in the games industry with key relationships to EA, Sony, Ubisoft, Nexon, Bigpoint and many others. Before Vivox, he held senior positions at Jamcracker, Novell and MT&T.

The MassDiGI Advisory Board (in formation) is chaired by Becker College President Robert E. Johnson, PhD.

Advisory Board Members include: Jeff Goodsill, president and CPO, gameblyr; Craig Alexander, VP, Turbine; Aaron St. John, CEO, HitPoint Studios; Dave McCool, CEO, Muzzy Lane SoftwareHelena Fruscio, Creative Economy Industry Director, MA EOHED; Pat Larkin, Director,  The Innovation Institute, Massachusetts Technology Collaborative; President Gail Carberry, EdD, Quinsigamond Community College; Dean Karen Oates, PhD, WPI; Michael Cavaretta, Attorney, MBBP and Founder, MIT Enterprise Forum Games and Entertainment Circle; Jeff Anderson, SVP, GSN GamesPeter Blacklow, Partner, Boston Seed Capital; and Gordon Bellamy, Senior Advisor, iDreamSky and former Executive Director, International Game Developers Association (IGDA). Timothy Loew, Executive Director, MassDiGI and Monty Sharma, Managing Director, MassDiGI are ex-officio Advisory Board members.

  • Click here to download and read “Getting in the Game: A Plan to Establish the Massachusetts Digital Games Institute” as presented on April 26, 2011.
  • Click here to download and read MassDiGI’s “2012 Annual Report” as presented on September 13, 2012.
  • Click here to download and read MassDiGI’s “2013 Annual Report” as presented on September 12, 2013.
  • Click here to download and read MassDiGI’s “2014 Annual Report” as presented on September 30, 2014.


  • What people are saying…

    I directly correlate all I know about this industry to MassDiGI. Thanks for giving students an opportunity to open their eyes and ears to what they need to know.
    Ali Swei, Becker College '14 and SIP '12
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