Fishy Missile, a free fishing game, is available for download now on the Apple App Store and Google Play Store.
Do you want to blow up the moon? So do we! As the new intern at EVL Corp, your job is to collect scrap metal from the ocean to help EVL Corp build a missile to destroy the moon. Tilt your phone to avoid fish and gather scrap, upgrade your boat to explore deeper waters, and guide the missile through space to vanquish the moon!
The mobile game was created during the 2026 MassDigi Summer Innovation Program (SIP) by students Max Allen from WPI, Brody Graham from WPI, Ray Hsiao from Northeastern & UCLA, Claire Mayfield from Berklee, Kath Wang from Tufts, Orlando Zapata from Maine College of Art & Design, and Jessica Zhang from Wellesley College.
Watch the trailer here and download Fishy Missile today for iOS and Android!
Special thanks to Max Chen, our program director, Manny Mallea and JD Calvelli, our mentors, Sam Luangkhot, our sponsor, and organizers Tate Donnelly and Kate Olguin.
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Drop Off Dragon, a free, fun, autorunner game, is available for download now on the Apple App Store and Google Play.
Run, jump, and plummet your way to the gold hoard of your dreams! This baby dragon wants to steal a proper hoard, just like his mama. Play as him while he runs through a gothic castle, dodging and destroying all kinds of obstacles and enemies. Plunder all the vaults in the palace and build a hoard to put Smaug to shame!
The mobile game was created during the 2026 MassDigi Summer Innovation Program (SIP) by a team of seven students: James Prendergast, Rose Briggs, and Bashar Alqassar from WPI, Cooper Bulmash from MassArt, Marilee Rodriguez, Zoe Yang from Pratt Institute, Jake DeRoma from Wentworth, and Claire Mayfield from Berklee.
Watch the trailer here and download Drop Off Dragon today for iOS and Android!
Special thanks to Max Chen, our program director, Manny Mallea and JD Calvelli, our mentors, Sam Luangkhot, our sponsor, and organizers Tate Donnelly and Kate Olguin.
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Licky Thief, a free action-puzzle platformer game, is available for download now on the Apple App Store and Google Play Store.
The evil hawk has stolen your family heirlooms… it’s time to steal them back! Play as Gecky, a gecko vigilante who embarks on a heist to reclaim what is rightfully theirs. Use your tongue as a grappling hook to zip around, solve tricky puzzles, and avoid dangerous obstacles. Come join Gecky and help them steal for good!
The mobile game was created during the 2026 MassDigi Summer Innovation Program (SIP) by students Dan Lu from Wellesley College, Linda Wang from CMU, Cindy Peng from RISD, Claire Mayfield from Berklee, Gabriel Taylor from WPI, Luca Pasquini from WPI, and Luke Mendes from MassArt.
Watch the trailer here and download Licky Thief today for iOS and Android!
Special thanks to Max Chen, our program director, Manny Mallea and JD Calvelli, our mentors, Sam Luangkhot, our sponsor, and organizers Tate Donnelly and Kate Olguin.
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Transforming my game dev future
By Hind Younus, New York University Abu Dhabi
When I started as a freshman in university, I was initially unsure about what I wanted to do with my future. All I knew at the time was that I enjoyed designing and creating things, so I felt that the Interactive Media major would be the best choice for me. Typically, Interactive Media encourages students to express their creativity through a medium of their choosing, whether it be art installations, performances, or digital art. In addition to that, they also teach you essential skills that prepare you well for whichever path you choose by teaching art, design, computer science, and engineering concepts. I often found myself drawn to creating games for my university design projects. My passion for creating games only grew when I took introductory game development courses during my study away semester at my university’s New York campus. There I learnt about the basics of game design concepts and using popular 2D game engines like GameMaker Studio.
This is why I was very excited about the opportunity to participate in this program and meet other like-minded people of similar background who were equally interested in game development. Game development is still a relatively small industry in the United Arab Emirates, so I was eager to come to the United States, where the games industry has been established for decades. So far, I can say ESIP has been an amazing program for me to learn about game development. I really enjoy how hands-on the learning is, and Monty has been a great mentor in helping us navigate our game projects. Something I have often struggled with is defining a realistic scope and coming up with intriguing game metaphors, but learning about tools like the Kanban board and Round Robin has been especially helpful for me. I serve as the role of Lead Artist in my team, which has been fun yet challenging. I have been been honing my skills in how to manage the artists on my team efficiently, communicate with programmers about their technical demands for the art, and take constructive criticism from others.
The game our team has been working on is a match-3 resource collection game currently called ‘Mars Bedouins’. It imagines a world where an Emirati Bedouin family accidentally travels to Mars and the player has to help them survive by matching resources. We chose this idea as we believe it’s the perfect amalgamation of the UAE’s past and future as it links to the UAE’s Emirates Mars Mission while highlighting traditional Emirati Bedouin culture.
Additionally, ESIP offers numerous opportunities to learn from industry professionals through various talks during our time here. Hearing about their journeys into the US game industry has been transformational by allowing me to envision the steps I need to take to pursue this field in the future. Many of the guest speakers were founders of their own game companies, and they provided us with numerous tips on how to successfully build a game development company. A few of my peers and I have been collaborating outside of work to (inshAllah) build a game startup in the UAE. I am extremely pleased with how much I have learned, not only about game development but also about the process of creating a game development startup.
Moreover, an unexpected but pleasant surprise was that we would be working alongside the American SIP students who were two weeks ahead of us in the development of their games. They have been an invaluable source of information, and they were very open to answering questions about their processes and the challenges they faced so that we could better prepare. One of the American SIP teams, which is also developing a match-3 game like my team, has been particularly wonderful in giving my team tips and advice.
Overall, ESIP, MassDigi and most of all, Monty Sharma, have been exceptional in advancing my career in game development. The connections I was able to build, the wealth of knowledge and hands-on experience I gained, and the community of Emirati game developers I’ve been exposed to has been incredibly valuable. All in all, I can’t wait to take what I’ve learned from ESIP and contribute to building the game development industry back home in the UAE.
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The Becker School of Design & Technology at Clark University has partnered with the Massachusetts Digital Games Institute on a new summer studio program for undergraduate and graduate students that will give participants a chance to enhance their game design and development knowledge from the classroom and BSDT Studio into practice over the summer. The competitive program, MassDigi Summer Studio, will run for nine full-time weeks beginning on June 4.
“We’re very excited to offer this opportunity to the Clark student community,” said BSDT Dean Paul Cotnoir, PhD. “Through this unique partnership with MassDigi, an organization we have collaborated with for years, our students will get additional access to an important, commercially focused experience that challenges them to make and publish a game over the course of a summer. But, perhaps more importantly, the program’s business-minded, team-based approach, which reinforces the BSDT model, will give all involved an invaluable chance to continue to build on their academic foundation and Game Studio experience. Another huge plus is the chance to work with peers from other schools and disciplines, using industry-standard production methodologies and tools in a real-world setting.”
MassDigi, which is based at WPI, is the center for academic cooperation, entrepreneurship and economic development across the Commonwealth’s games community. MassDigi has an established track record of working with student teams to launch games having published over 40 titles to platforms like the Apple App Store, Google Play Store and Valve’s Steam.
“We love working with young people at the beginning of their careers,” said MassDigi Executive Director Tim Loew. “Nothing beats the energy, drive and curiosity that students bring with them and we are honored to be partnering with the Becker School of Design & Technology at Clark, one of the top game design academic programs in the world, to offer a summer studio.”
Over the summer, students in the studio will not only build games with guidance from MassDigi staff, they will also network with game industry mentors, organize local playtesting sessions, attend a Boston demo day and hold an open house in Worcester.
“At BSDT all our work reflects an intentional effort to foster an inclusive and welcoming environment for all with passion for making games,” said Ulm, Professor of Interactive Media and Director of BSDT’s undergraduate program. “This partnership with MassDigi reflects that and is consistent with Clark’s values and priorities. It really gets to the heart of what we are trying to do.”
Clark students interested in the program may apply here before April 28. In addition to being eligible for academic credit from Clark, students in the program will also receive a $1,000 award from MassDigi.
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Ten years ago, on April 26, 2011, MassDigi was established and yesterday we celebrated that milestone with a little event at the Barrett Center to commemorate the occasion. They say time flies when you’re having fun and that’s certainly true in our case. For the last ten years we’ve had the great honor and pleasure of working with people of all kinds who all share a common passion – games.
We were very thankful that joining us at the celebration were some of the many folks who have been, and will continue to be, so instrumental to our growth, development and success. Becker College President Nancy Crimmin, Petricore Founder and CEO Ryan Canuel, Western New England University President Robert Johnson, WPI President Laurie Leshin, Congressman Jim McGovern, Lieut. Governor Karyn Polito, Mayor Joe Petty, City Manager Ed Augustus, UMassD Dean Lawrence Jenkens, Clark University President David Fithian, WPI Senior Emma Lowry, The Deep End Games Creative Director and CEO Bill Gardner, Beamable CEO Jon Radoff and Founder, Vivox CEO and Chairman Rob Seaver all took the time to share some kind words with the small audience.
Among all those kind words President Leshin made the first big announcement that MassDigi would be moving to WPI over this upcoming summer – exciting news! After a fantastic run at Becker, we’re thrilled to be joining WPI. We’ve had a great relationship with WPI since MassDigi was established a decade ago – folks from WPI have been with us since day one – and count ourselves lucky to have found our new home just across Highland Street.
Lt. Governor Polito made the second big announcement that our longtime friends at MassTech will be working with us to launch a $100,000 Game Prototype Matching Fund, the first of its kind in the country.
Below are some links to various stories about the move, the matching fund and the celebration.
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Last week we held the tenth, and first virtual, MassDigi Game Challenge, an annual pitch contest that gives developers of all ages, experience levels and backgrounds a chance to make friends, meet game industry professionals, get feedback, gain some confidence and, maybe, take home a prize or two.
Over that decade, the event – which really is a ton of fun – has featured nearly 400 pitches from indies, hobbyists, high school, college and university students for everything from rogue-likes and platformers to match-3s. GigaSword, an super cool action-puzzle metroidvania, and The Camera That Bleeds, a horror mystery game, were this year’s standouts. Other top performers from recent years include games like the much-anticipated Turnip Boy Commits Tax Evasion, the comedy stylings of The Call of Karen and the pixelated-platformer Feral Frontier.
So, what can we say that we’ve picked up from all this? Not much. Just kidding. We’ve learned a ton and here are some of the top lessons:
- Spending a lot of time thinking about the business model along with platform choice, genre comparisons and price really helps focus a pitch. It provides needed structure to help stay in scope.
- Lore is less important than an interesting mechanic. Ten years ago we would often hear exciting stories about the game world only to discover the core mechanic was either basic, poorly executed or, simply put, not fun.
- From year to year, we we’ve seen returning teams improve as well as relationships between teams grow, creating a positive feedback loop with the community. This has been an effective way for all involved to build up networks, identify new team members and raise expectations.
- Teams that prepare, practice and iterate well in advance of the contest typically stand out from the crowd on the big day in a big way.
No one knows what the future holds but one thing we’re pretty sure of is that we’ll be back next year with another Game Challenge and we hope you’ll pitch in and join us. You’ve got to be in it to win it.
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Originally posted on April 2, 2021 as “The art of the Pitch” on Gamasutra here.
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Turnip Boy Commits Tax Evasion takes grand prize in ninth annual MassDiGI Game Challenge
Worcester, MA – February 10, 2020 – Turnip Boy Commits Tax Evasion by Yukon Wainczak of W. Springfield, MA swept through the ninth annual MassDiGI Game Challenge pitch contest on its way to winning the Grand Prize this past weekend.
Turnip Boy Commits Tax Evasion is an adventure game where you play as an adorable turnip who just so happens to be an absolute menace to society. The game was created by designer/programmer/artist Yukon Wainczak along with designer/artist Jennifer Kindl, marketer Jordan Kegler – all of whom met while students at Becker College – with music from Flowerblvck.
“All our hopes for Turnip Boy were realized when we won the Game Challenge,” said Wainczak. “If you have a passion for making games then this is a required event. You learn so much from all the other competitors and the judges, too.”
The game edged entries from independent game developers as well as other student game development teams representing institutions such as WPI, Lesley University and Northeastern University. Turnip Boy Commits Tax Evasion will be released later this year.
“The feedback we received at the Game Challenge was amazing,” said Kindl. “We have a much better idea of the direction we need to go to produce the game we want to make and how to make it successful.”
The MassDiGI Game Challenge helps indie and student game developers and entrepreneurs sharpen their business focus and shape their ideas and products for launch. This year 22 teams from across the New England registered to compete in front of a crowded house at the Colleen C. Barrett Center for Global Innovation and Entrepreneurship on the campus of Becker College in Worcester.
Other winners included Mazu which took the top prize in the Indie Category. The game, a hack ‘n slash bullet hell inspired by Asian folklore that lets players explore a fresh and vibrant world and fight mythic monsters, was created by Greater Boston-based Oxhead Studios.
Since the MassDiGI Game Challenge began, over 300 different teams from around northeast and beyond have pitched games and taken home prizes valued at over $100,000. Top past winners include titles such as Feral Frontier, Salad Hunt, PWN, Catlateral Damage, Depression Quest and Starlot Derby.
The annual event is a showcase for the expanding game development community in the area. Over the event’s two days, dozens of game industry veterans served as judges and mentors.
As the Grand Prize, People’s Choice Award and a College & University Group Category winner, the Turnip Boy team won cash and other prizes valued at more than $2,500.
“This year’s contest was as competitive as I’ve seen,” said Monty Sharma, managing director of MassDiGI, “Each and every team was really impressive and the creativity and skills on display improves every year as do the games.”
The other College & University Group Category winners were Shattered Journal Games from Becker with Last Slice, a brawler where there’s one slice of pizza left so you have to fight for it with whatever you can find, but the longer you play, the weirder it gets and Geometrick Games from Becker with Grayland, a stress-free platformer where the player must bring color back into the world.
Runner-up awards went to:
Group – Crullers – College & University Category
-Net King’s Call by Greystone Games – Category Runner-up – Becker College, Baruch College, Berklee College of Music, Nova Southeastern Univ.
-Mailfolk by Jusiv – Category Second Runner-up – WPI
Group – Fritters – College & University Category
-The Call of Karen by Trumbus – Category Runner-up – tie – WPI
-Seahorse Saga by Abysso Games – Category Second Runner-up – Becker College
Group – Bear Claws – College & University Category
-WitchWorks by Sunburst Studio – Category Runner-up – WPI
-Weapons Inc. by Greystone Game – Category Second Runner-up – Nova Southeastern Univ.
Group – Cookies – Indie Category
-Don’t take it personally by DontTakeIt – Category Runner-up
-GigaSword by Hybrid Games – Category Second Runner-up
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Link to Gamasutra story.
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Watch MassDiGI Executive Director Tim Loew discussing the business of video games and esports along with SIP19 Intern Valeria Yang and Becker Studio Intern Justin Duclos on NECN’s CEO Corner. The show aired on June 23, 2019.
Click here to view Part 1 and Part 2.
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Worcester, MA – February 25, 2019 – Sliptime Sleuth by Sunburst Studio won the Grand Prize in the eighth annual MassDiGI Game Challenge pitch contest this weekend.
Sliptime Sleuth, an isometric, neo-noir puzzle game where the player, a time-traveling detective, slides through time in order to uncover clues and solve a crime, was created by Sunburst Studio, a team made up of six Worcester Polytechnic Institute (WPI) students Tyler B Marcus, Mari Endo, Dylan Valev, Jasmine Duerk, Mackenzie Goldschlager and Karen Hou.
“It was like a dream come true for all of us when Sliptime Sleuth won the Game Challenge,” said Marcus. “If you love making games then this is a must-attend event. You learn so much from the judges and all the other competitors, too.”
The game edged entries from top independent game developers as well as other student game developer teams representing other institutions such as Northeastern University, Champlain College and Becker College. Sliptime Sleuth (gameplay video) will be released on PC next year.
“The feedback we received at the event was outstanding,” said Endo. “We have a much clearer sense of the direction we need to go to produce the game we want to make and how to make it successful.”

The MassDiGI Game Challenge, in its eighth year, helps indie and student game developers and entrepreneurs hone their business focus, shape their ideas and products for launch. This year 37 teams from across the New England registered to compete in front of a packed house at the Colleen C. Barrett Center for Global Innovation and Entrepreneurship on the campus of Becker College in Worcester.
Other top winners included Feral Frontier (teaser video) which won the Indie Category and People’s Choice Award. The game was created by Beverly, MA-based Dirty Beast Games, a team made up of three independent game developers Josh Cheney, Felicia Santos and Ken McHugh.
“Earning the Indie and People’s Choice honors for Feral Frontier exceeded our expectations,” said Cheney, “This was our first time at the Game Challenge and the experience was amazing.”
Feral Frontier is a retro side-scrolling platformer game for PC featuring an all animal cast in a world where primal nature meets advanced technology. Vibrant pixel art graphics accompany an eclectic synth soundtrack to create an environment where fast paced action, exploration and adventure await.

Since the MassDiGI Game Challenge began, nearly 300 different teams from around northeast and beyond have pitched games and taken home prizes valued at over $100,000. Top past winners include titles such as Salad Hunt, Intern Astronaut (VR), PWN, Catlateral Damage, Depression Quest, Wobbles and Starlot Derby.
The annual event is a showcase for the expanding game development community in the area. Over the event’s two days, dozens of game industry veterans served as judges and mentors.
As the Grand Prize and a College & University Group winner, the Sunburst Studio team won cash and other prizes valued at about $5,000.
“This year’s contest was as close a competition as I’ve seen,” said Monty Sharma, managing director of MassDiGI, “Every team was really very impressive and the creativity and skills on display improves every year as do the games.”
The other College & University Group winners were Basic Witch from Becker with Project Birchtree, a mobile game about a laid-back, enchanted latte-throwing barista witch trying to save her town from being overrun by demons. FPS from Northeastern with Fruit Postal Service, is a battle racing game for PC where you play as a member of the FPS and try to pick up and drop off the most packages to become the employee of the month. And, Team Disco*Vision from Champlain with Blood to Ink, a narrative-based murder mystery game for tablet.
CrypticCHAD, a team of Nashua (NH) North students, won the High School Category with Soul Mates, a dating simulator mixed with a role-playing game.
Runner-up awards went to:
Indie Category – Runner-up
- Snow Pumpkins with Sole Iron Tail
College & University Groups – Runners-up
- Shatter Journal Games with Floaty Fighters (Becker College)
- Hard Hats Studio with Maximum House/Property Damage (Becker College)
The complete results are posted here.
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About MassDiGI
The Massachusetts Digital Games Institute (MassDiGI) is the statewide center for academic cooperation, entrepreneurship and economic development across the Commonwealth’s games ecosystem. Established in 2011 and based in Worcester at Becker College, MassDiGI has launched several initiatives that support entrepreneurship and strengthen the talent pipeline between higher education and the game industry. Well-known initiatives include the Summer Innovation Program LiveStudio and the Game Challenge – all of which bring students and professionals together to work on real projects. For more information, please visit www.massdigi.org.
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Post also on Gamasutra here.
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