The Hive at Making a game of “Game of Thrones”

What does it take to turn the bleak, epic world of Game of Thrones into a social Facebook game? A willingness to embrace the fantasy world’s most anti-social elements: Greed, betrayal, and maybe just a bit of old fashioned war. In this guest post,Jon Radoff, chief executive and founder of Cambridge game studio Disruptor Beam, talks about how his team is working with George R. R. Martin to make the world come to life.—M.M. 

Click here to read the complete post on The Hive at

This post, the first of its kind, comes courtesy of the Massachusetts Digital Games Institute (MassDiGI), a statewide center housed at Becker College and aimed at promoting economic development within the Massachusetts video and digital games industry.

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Gamasutra: Mass. Governor proclaims “Indie Game Development Day”

Massachusetts will honor its indie developers and its game industry heritage tomorrow in a way no other state has — it has declared September 22 as Independent Game Development Day.

It’s not an informal declaration without weight to it, either — Massachusetts Governor Deval L. Patrick made the state-wide day official with a proclamation, and said, “[I] urge all citizens of the Commonwealth to take cognizance of this event and participate fittingly in its observance. ”

Read the full story at Gamasutra here.

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Boston Globe: Video game industry a bright spot in Mass.

“Despite the sluggish US economy, the Massachusetts video game industry keeps growing, according to a survey by Massachusetts Digital Games Institute (MassDiGI), a state-sponsored game development center at Becker College in Worcester.

The survey found that Massachusetts game companies directly employ 2,041 workers, up 78 percent from the number found in a 2009 survey by the Massachusetts Technology Leadership Council. On average, these jobs pay $90,000 a year, for a yearly statewide payroll of over $234 million, including benefits.”

Click here to read the full story in the Boston Globe.

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