The gates are open: 2015 Game Challenge registration begins – 12/2/14

The gates are open: 2015 Game Challenge registration begins

By Tim Loew, executive director, MassDiGI

One of the events I look forward to most each year is our big MassDiGI Game Challenge pitch competition. There really is nothing like it. Come experience it for yourself – team registration and general admission for the 2015 edition is now open.

Game Challenge '14 - Grand Prize winner Jenna Hoffstein, founder, Little Worlds Interactive

Game Challenge ’14 – Grand Prize winner Jenna Hoffstein, Little Worlds Interactive, The Counting Kingdom

Since the Game Challenge began in 2012, over 120 teams have entered some pretty amazing games including titles like The Counting Kingdom, Catlateral Damage, PWN, Wobbles, Depression Quest and  Pathogen – just to name a few of the winners from past years. In addition, over 700 competitors – be they indies, students or hobbyists –  had the chance to meet with industry mentors, hear from experts, share knowledge, split $50,000 in prize value, have fun, play and celebrate games.

This year, we made a couple of changes worth pointing out – 1.) moving the event from early March to early February and  2.) redefining Concept and Prototype to Demo/Alpha and Beta/Near Release.

In addition to those changes, we are also pleased to note that this year’s event t-shirt design will come from the winner of, you guessed it, the Game Challenge t-shirt design contest. Give it shot.

Other than that, thanks to the sponsors, mentors, judges and volunteers, it should be as exciting as always.

Of course, we couldn’t pull any of this off without such great teams and their games – the competition is the show. I look forward to seeing you there.

 

 

 

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WBJ: Mass. video game industry growing

“As the video game industry enjoys growth across the United States, Massachusetts is reaping some of those benefits, according to a national trade group, the Entertainment Software Association (ESA).” Read the full story from the Worcester Business Journal here.

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Ready, set, launch! Many Mini Things coming soon to the Leap Motion App Store – 10/29/14

Ready, set, launch! Many Mini Things coming soon to the Leap Motion App Store

By Pat Roughan, senior, WPI

photo

Many Mini Things is a fun motion-control party game for the Leap Motion controller that combines many mini-games with mini capsule toys. The mini-games challenge you to win as many as possible before losing four times. You preform actions, like spinning a DJ disc or kicking a hacky sack into space, by moving your hand over the Leap Motion. Each victory is rewarded with a virtual collectible toy, and high scores for each difficulty are saved to an in-game score table.

Coming soon, you’ll be able to download Many Mini Things  for free here, invite your friends over and have a blast!

When our team of developers looked into the Leap Motion, we wanted our players to immediately understand the controls for our games without instruction. We decided on motion, grip, and spin as our three controls, and looked at real world activities that used these motions. We then added a level of unexpected wackiness to it, like fireworks going off after petting a rock, to make the activies more engaging than their real world counterparts.

The game, made for players of all ages, was created by a team of six students from WPI, Becker College, Smith College and Berklee College of Music during the 2014 MassDiGI Summer Innovation Program (as well as Becker students from a fall ’14 Live Code course ). Our team of interns worked over the eleven weeks to create a game that would be published for all to enjoy through the Leap Motion app store. With help from game industry mentors and MassDiGI staff, we turned Many Mini Things from a concept into a reality – and we hope you love it as much as we do.

Find us online!

Web –  http://games.massdigi.org/manyminithings/

Facebook – https://www.facebook.com/manyminithings

Twitter – https://twitter.com/ManyMiniThings

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Making Games 101: Fall/Winter 2014/15 – New England

Join us at one of MassDiGI’s New England-wide Making Games 101 mini-workshop series coming up this fall and winter. Stops will include locations in Vermont, New Hampshire, Maine, Rhode Island, Connecticut and, of course, Massachusetts. Each mini-workshop, held in partnership with local institutions and organizations, will focus on game development educational content for high school students. This series is underwritten by the ESA Foundation.

Drop us a line for more information!

Locations and dates*:

* Check site for updates.

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“I built a game – now what?” by Alex Engel, Disruptor Beam – Franklin M. Loew Lecture Series at Becker College: October 28, 2014 – Worcester, MA

I built a game – now what?

Alex Engel, Disruptor Beam

- Tuesday, October 28, 2014, 6:30 p.m. -

Game developers can be so focused on shipping a product that many forget that games actually have to go live in front of players! What is it like to ship a game? How does focus change from being in development to being live? And, what are some common perils that developers make once their game is live?

engelAlex Engel has been in game development for a decade, working on half a dozen major games like Eve Online, Lord of the Rings Online, Dungeon and Dragons Online, Asheron’s Call, Batman, and Game of Thrones. Currently Disruptor Beam’s Product Manager for Game of Thrones Ascent, he manages a multi-million-dollar online game with millions of players on mobile, web, and tablet.

This talk is co-sponsored by MassDiGI

Location: Becker College, Weller Academic Center, Room 210, 61 Sever St., Worcester

Click here to download the event flyer.

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